Devlog 1 - Game Design
RPGShapes is a simplistic RPG with different shapes fighting to survive.
Main hooks of the game are: juiciness, gameplay variability, simple story
Possible ideas:
-Player is some shape - decides special skills
-Has guns based on choice and upgrades
-Has level which increases by killing enemies and completing quests
-On level up the player can choose which stat to increase
-Walking through the world and encountering other shapes
-Some are NPCs which give quests
-Some are enemies which can be killed
-Enemies do different things based on their shape
-There is a shop with upgrades
-Currency is gained via quests or dropped from enemies
-Quests can give special weapons or shapes
-Many quests can be active at once
-Weapons can be combined to achieve special gameplay
-Environmental options -> traps and interactables
-Possible roguelike game mode with things unlocked in campaign
Main game loop:
Player is exploring the open world (fairly linear)
-> Meets an NPC -> conversation ->quest given -> back to exploring
-> meets enemies -> combat -> back to exploring
-> completes quest -> gets reward (currency/weapon/shape)
-> finds shop -> spends currency on new upgrades
Requirements meeting (which and how):
R1) - game will be playable on both android and windows -> simple enough controls
R2) - action-like music in combat, chill music while exploring and sound effects like gunshots
R3) - hopefully the optimization will be satisfactory
R4) - Adaptive UI will be implemented and will contain things like leveling, main menu with mode selection, inventory with guns and shapes
R5) - UI Toolkit and DOTween will definitely be used
R6) - Editor Extensions will be used, since a fairly large world of RPG is required
R7) - Game controls will be implemented with new input system
R8) - I will try to figure URP out
C1) - From the idea of this easy shape-based RPG, it should be pretty sophisticated 2D game. The extensive use of tweening is accounted with.
C3) - For the best experience from action-like gameplay, animations are expected to be widely used
A1) - Save/Load is a must for a game of this genre
A7) - Split screen local multiplayer sounds like a nice addition to the game (in special rogue-like game mode)
A12) - Game Settings UI should work nice with what the goal is (graphical settings will probably be useless)
A14) - Some abilities might work with time
A17) - Since there will be a simple story and dialogues -> localization would make sense
A18) - Difficulty setting -> it should be easy to adjust stats of enemies based on a setting (might be a gameplay feature in the rogue-like game mode)
RPGShapes
cuni-mff-ncgd008-24-25
Status | Released |
Author | DaveRiha008 |
Tags | cuni-mff-ncgd008-24-25 |
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